Sound balancing on main menu is quite off bass wise (verified on real HW) [SCSP]
Shows incorrect tilemap wrapping transitions on main menu [VDP2]
SIGSEGV in Circuit Mode before the "now loading" screen with [DRC]
Shows inaccurate fully transparent blending for lights on the Circuit Mode "now loading" screens [VDP1] [VDP2]
Circuit Mode "now loading" background meshes for wrestlers have wrong patterns (expected: squared NxN, actual: oblique, verified on real HW) [VDP1]
Circuit Mode "now loading" start skip is available too early (expected: around the second character to be presented, actual: in the middle of first character, verified on real HW) [CD-Block]
Elimination Mode presentation screens shows HUD for 1 frame then layer gets erased [VDP1]