Sonic CD (Sega CD) (GEN/MD)

Software list:VGM logs (vgmplay)
Short name:soniccd_md
Year:1993
Publisher:Sega
Supported:Yes
cores:RF5C164

Parts

01 - palmtree panic zone past.vgz (001)

Short name:001
Interface:vgm_quik
part_id:01 - palmtree panic zone past.vgz

02 - collision chaos zone past.vgz (002)

Short name:002
Interface:vgm_quik
part_id:02 - collision chaos zone past.vgz

03 - tidal tempest zone past.vgz (003)

Short name:003
Interface:vgm_quik
part_id:03 - tidal tempest zone past.vgz

04 - quartz quadrant zone past.vgz (004)

Short name:004
Interface:vgm_quik
part_id:04 - quartz quadrant zone past.vgz

05 - wacky workbench zone past.vgz (005)

Short name:005
Interface:vgm_quik
part_id:05 - wacky workbench zone past.vgz

06 - stardust speedway zone past.vgz (006)

Short name:006
Interface:vgm_quik
part_id:06 - stardust speedway zone past.vgz

07 - metallic madness zone past.vgz (007)

Short name:007
Interface:vgm_quik
part_id:07 - metallic madness zone past.vgz

08 - unused loop (palmtree panic zone present).vgz (008)

Short name:008
Interface:vgm_quik
part_id:08 - unused loop (palmtree panic zone present).vgz

09 - unused loop (palmtree panic zone good future).vgz (009)

Short name:009
Interface:vgm_quik
part_id:09 - unused loop (palmtree panic zone good future).vgz

10 - unused loop (palmtree panic zone bad future).vgz (010)

Short name:010
Interface:vgm_quik
part_id:10 - unused loop (palmtree panic zone bad future).vgz

11 - unused loop (collision chaos zone present).vgz (011)

Short name:011
Interface:vgm_quik
part_id:11 - unused loop (collision chaos zone present).vgz

12 - unused loop (collision chaos zone good future).vgz (012)

Short name:012
Interface:vgm_quik
part_id:12 - unused loop (collision chaos zone good future).vgz

13 - unused loop (collision chaos zone bad future).vgz (013)

Short name:013
Interface:vgm_quik
part_id:13 - unused loop (collision chaos zone bad future).vgz

14 - unused loop (tidal tempest zone present).vgz (014)

Short name:014
Interface:vgm_quik
part_id:14 - unused loop (tidal tempest zone present).vgz

15 - unused loop (tidal tempest zone good future).vgz (015)

Short name:015
Interface:vgm_quik
part_id:15 - unused loop (tidal tempest zone good future).vgz

16 - unused loop (tidal tempest zone bad future).vgz (016)

Short name:016
Interface:vgm_quik
part_id:16 - unused loop (tidal tempest zone bad future).vgz

17 - unused loop (quartz quadrant zone present).vgz (017)

Short name:017
Interface:vgm_quik
part_id:17 - unused loop (quartz quadrant zone present).vgz

18 - unused loop (quartz quadrant zone good future).vgz (018)

Short name:018
Interface:vgm_quik
part_id:18 - unused loop (quartz quadrant zone good future).vgz

19 - unused loop (quartz quadrant zone bad future).vgz (019)

Short name:019
Interface:vgm_quik
part_id:19 - unused loop (quartz quadrant zone bad future).vgz

20 - unused loop (wacky workbench zone present).vgz (020)

Short name:020
Interface:vgm_quik
part_id:20 - unused loop (wacky workbench zone present).vgz

21 - unused loop (wacky workbench zone good future).vgz (021)

Short name:021
Interface:vgm_quik
part_id:21 - unused loop (wacky workbench zone good future).vgz

22 - unused loop (wacky workbench zone bad future).vgz (022)

Short name:022
Interface:vgm_quik
part_id:22 - unused loop (wacky workbench zone bad future).vgz

23 - unused loop (stardust speedway zone present).vgz (023)

Short name:023
Interface:vgm_quik
part_id:23 - unused loop (stardust speedway zone present).vgz

24 - unused loop (stardust speedway zone good future).vgz (024)

Short name:024
Interface:vgm_quik
part_id:24 - unused loop (stardust speedway zone good future).vgz

25 - unused loop (stardust speedway zone bad future).vgz (025)

Short name:025
Interface:vgm_quik
part_id:25 - unused loop (stardust speedway zone bad future).vgz

26 - unused loop (metallic madness zone present).vgz (026)

Short name:026
Interface:vgm_quik
part_id:26 - unused loop (metallic madness zone present).vgz

27 - unused loop (metallic madness zone good future).vgz (027)

Short name:027
Interface:vgm_quik
part_id:27 - unused loop (metallic madness zone good future).vgz

28 - unused loop (metallic madness zone bad future).vgz (028)

Short name:028
Interface:vgm_quik
part_id:28 - unused loop (metallic madness zone bad future).vgz

29 - unused loop (boss).vgz (029)

Short name:029
Interface:vgm_quik
part_id:29 - unused loop (boss).vgz

30 - unused loop (final boss).vgz (030)

Short name:030
Interface:vgm_quik
part_id:30 - unused loop (final boss).vgz