Software list: | VGM logs (vgmplay) |
---|---|
Short name: | soniccd_md |
Year: | 1993 |
Publisher: | Sega |
Supported: | Yes |
cores: | RF5C164 |
Short name: | 001 |
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Interface: | vgm_quik |
part_id: | 01 - palmtree panic zone past.vgz |
Short name: | 002 |
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Interface: | vgm_quik |
part_id: | 02 - collision chaos zone past.vgz |
Short name: | 003 |
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Interface: | vgm_quik |
part_id: | 03 - tidal tempest zone past.vgz |
Short name: | 004 |
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Interface: | vgm_quik |
part_id: | 04 - quartz quadrant zone past.vgz |
Short name: | 005 |
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Interface: | vgm_quik |
part_id: | 05 - wacky workbench zone past.vgz |
Short name: | 006 |
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Interface: | vgm_quik |
part_id: | 06 - stardust speedway zone past.vgz |
Short name: | 007 |
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Interface: | vgm_quik |
part_id: | 07 - metallic madness zone past.vgz |
Short name: | 008 |
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Interface: | vgm_quik |
part_id: | 08 - unused loop (palmtree panic zone present).vgz |
Short name: | 009 |
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Interface: | vgm_quik |
part_id: | 09 - unused loop (palmtree panic zone good future).vgz |
Short name: | 010 |
---|---|
Interface: | vgm_quik |
part_id: | 10 - unused loop (palmtree panic zone bad future).vgz |
Short name: | 011 |
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Interface: | vgm_quik |
part_id: | 11 - unused loop (collision chaos zone present).vgz |
Short name: | 012 |
---|---|
Interface: | vgm_quik |
part_id: | 12 - unused loop (collision chaos zone good future).vgz |
Short name: | 013 |
---|---|
Interface: | vgm_quik |
part_id: | 13 - unused loop (collision chaos zone bad future).vgz |
Short name: | 014 |
---|---|
Interface: | vgm_quik |
part_id: | 14 - unused loop (tidal tempest zone present).vgz |
Short name: | 015 |
---|---|
Interface: | vgm_quik |
part_id: | 15 - unused loop (tidal tempest zone good future).vgz |
Short name: | 016 |
---|---|
Interface: | vgm_quik |
part_id: | 16 - unused loop (tidal tempest zone bad future).vgz |
Short name: | 017 |
---|---|
Interface: | vgm_quik |
part_id: | 17 - unused loop (quartz quadrant zone present).vgz |
Short name: | 018 |
---|---|
Interface: | vgm_quik |
part_id: | 18 - unused loop (quartz quadrant zone good future).vgz |
Short name: | 019 |
---|---|
Interface: | vgm_quik |
part_id: | 19 - unused loop (quartz quadrant zone bad future).vgz |
Short name: | 020 |
---|---|
Interface: | vgm_quik |
part_id: | 20 - unused loop (wacky workbench zone present).vgz |
Short name: | 021 |
---|---|
Interface: | vgm_quik |
part_id: | 21 - unused loop (wacky workbench zone good future).vgz |
Short name: | 022 |
---|---|
Interface: | vgm_quik |
part_id: | 22 - unused loop (wacky workbench zone bad future).vgz |
Short name: | 023 |
---|---|
Interface: | vgm_quik |
part_id: | 23 - unused loop (stardust speedway zone present).vgz |
Short name: | 024 |
---|---|
Interface: | vgm_quik |
part_id: | 24 - unused loop (stardust speedway zone good future).vgz |
Short name: | 025 |
---|---|
Interface: | vgm_quik |
part_id: | 25 - unused loop (stardust speedway zone bad future).vgz |
Short name: | 026 |
---|---|
Interface: | vgm_quik |
part_id: | 26 - unused loop (metallic madness zone present).vgz |
Short name: | 027 |
---|---|
Interface: | vgm_quik |
part_id: | 27 - unused loop (metallic madness zone good future).vgz |
Short name: | 028 |
---|---|
Interface: | vgm_quik |
part_id: | 28 - unused loop (metallic madness zone bad future).vgz |
Short name: | 029 |
---|---|
Interface: | vgm_quik |
part_id: | 29 - unused loop (boss).vgz |
Short name: | 030 |
---|---|
Interface: | vgm_quik |
part_id: | 30 - unused loop (final boss).vgz |